I am using an Apple MBP with Mac OSX...
1) How can I save the coverart files with extension .jpg (rather than .jpeg). NV+ ReadyNAS does not display the coverarts with extension .jpeg (but is OK with .jpg).
2) Is there any downside in saving the coverart files with extension .jpg?
many thanks in advance.
how to save coverart extension as .jpg (rather than .jpeg)
Re: how to save coverart extension as .jpg (rather than .jpeg)
If you are familiar with Xcode and don't mind the command line see http://forums.sbooth.org/viewtopic.php?f=2&t=2385#p8894
Re: how to save coverart extension as .jpg (rather than .jpeg)
Thank you... I have not done much programing. Where can I find encoderTask.m file to edit it? Thanks again.
Re: how to save coverart extension as .jpg (rather than .jpeg)
- Grab the source code using svn or download a tarball from files.sbooth.org
- Unpack it and cd to the directory
- Build the frameworks with cd Frameworks && ./build-frameworks
- Edit EncoderTask.mm in Tasks/EncoderTasks/EncoderTask.mm
- Build Max using xcodebuild
Re: how to save coverart extension as .jpg (rather than .jpeg)
Being programming disabled, is there an easier way to save the cover arts as .jpg? Thanks again...
Re: how to save coverart extension as .jpg (rather than .jpeg)
To someone who is not familiar with the command line, the instructions are complete gibberish. It is not difficult, here is a step-by step guide:
You need to have Xcode Developer Tools installed, the version compatible with your MacOSX version. The installer will be on your system install CD.
Direct your web-browser to http://files.sbooth.org/
Download Max-0.8.1-source.tar.bz2
Place the downloaded file on your desktop.
Decompress the file, the folder Max-0.8.1-source will appear on your desktop
Now open Terminal (in /Applications/Utilities/)
In Terminal you type command lines at the prompt, each time followed by a return. Some commands are executed quickly, others may take a while, producing a lot of text in the window. Always wait until again your short user name followed by a $ appears, indicating that you can enter the next command. Take care to type the commands exactly as shown in the green lines below, including spaces. Best copy and paste the lines.
In Terminal, type:
(This way you go into Max-0.8.1-source/Frameworks and build the frameworks.)
(This will open EncoderTask.m in Xcode application)
If the lines are not numbered, you can set line numbering in Xcode preferences > Text Editing tab, check "Show line numbers".
Go to line 213, and change extension = @"jpeg"; into extension = @"jpg";
Close Xcode window and click "Save all".
Meanwhile, Terminal is still open and still in Frameworks.
(This will build the application.)
(This will copy your new Max application to your desktop.)
You may need to select the icon in the Finder to make the Finder recognize it as a proper application.
You need to have Xcode Developer Tools installed, the version compatible with your MacOSX version. The installer will be on your system install CD.
Direct your web-browser to http://files.sbooth.org/
Download Max-0.8.1-source.tar.bz2
Place the downloaded file on your desktop.
Decompress the file, the folder Max-0.8.1-source will appear on your desktop
Now open Terminal (in /Applications/Utilities/)
In Terminal you type command lines at the prompt, each time followed by a return. Some commands are executed quickly, others may take a while, producing a lot of text in the window. Always wait until again your short user name followed by a $ appears, indicating that you can enter the next command. Take care to type the commands exactly as shown in the green lines below, including spaces. Best copy and paste the lines.
In Terminal, type:
Code: Select all
cd Desktop/Max-0.8.1-source/Frameworks && ./build-frameworks.sh
Code: Select all
open ../Tasks/EncoderTasks/EncoderTask.m
If the lines are not numbered, you can set line numbering in Xcode preferences > Text Editing tab, check "Show line numbers".
Go to line 213, and change extension = @"jpeg"; into extension = @"jpg";
Close Xcode window and click "Save all".
Meanwhile, Terminal is still open and still in Frameworks.
Code: Select all
cd ../ && xcodebuild
Code: Select all
cp -R build/Release/Max.app ../
You may need to select the icon in the Finder to make the Finder recognize it as a proper application.
Re: how to save coverart extension as .jpg (rather than .jpeg)
Dear Roland,
Many many thanks... Your "very" clear and step by step instructions worked and the problem resolved. Now, my coverart files are saved with .jpg extension. Thanks again, Cenk
Many many thanks... Your "very" clear and step by step instructions worked and the problem resolved. Now, my coverart files are saved with .jpg extension. Thanks again, Cenk
Re: how to save coverart extension as .jpg (rather than .jpeg)
Now, if we could just have a how-to-build-Max using cdparanoia III 10.2 instead of 9.8 and a quiry to AcurrateDB + a logfile, we wouldn't have to defend ourselves to those pedantic XLD users...
Tom

Tom
ADS/D/Cara1 • KK/1/D • 5103 • 2 Solos • 242s/quinwired k600+k400 • Center: Klout/Ekwal aktiv • Linn silver ics • Readynas Duo/Twonky 5.0.68
Bits & bobs listed elsewhere...
But I'm on a Mac...
Bits & bobs listed elsewhere...

Re: how to save coverart extension as .jpg (rather than .jpeg)
If it's Accurate Rip support you want, you'll need to check out Rip.
Re: how to save coverart extension as .jpg (rather than .jpeg)
Hi Stephen
I've checked out Rip and tried out the latest build Rip-1.0b9 but can't get it to rip...probably not supposed to at the moment...
It's just that I've gotten used to Max, so it kind of puzzles me what prevented you from building/rebuilding Max, instead of starting from scratch...?
Not having cdparanoia as the engine in Rip renders our arguments down to almost nothing when discussing other rippers...unless the custom engine in Rip is widely known and approved...?
Cheers
Tom
I've checked out Rip and tried out the latest build Rip-1.0b9 but can't get it to rip...probably not supposed to at the moment...

It's just that I've gotten used to Max, so it kind of puzzles me what prevented you from building/rebuilding Max, instead of starting from scratch...?
Not having cdparanoia as the engine in Rip renders our arguments down to almost nothing when discussing other rippers...unless the custom engine in Rip is widely known and approved...?
Cheers
Tom
ADS/D/Cara1 • KK/1/D • 5103 • 2 Solos • 242s/quinwired k600+k400 • Center: Klout/Ekwal aktiv • Linn silver ics • Readynas Duo/Twonky 5.0.68
Bits & bobs listed elsewhere...
But I'm on a Mac...
Bits & bobs listed elsewhere...
