Decibel Crashes if CUE File Contains Non-ASCII Characters

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jerrypc
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Decibel Crashes if CUE File Contains Non-ASCII Characters

Post by jerrypc » Sat Apr 02, 2011 4:58 am

I am really happy that CUE files are supported from 1.0.3.
But I found that Decibel crashes if there are non-ASCII characters in CUE file (UTF-8 encoding), these CUE files are loaded without problem, but it crashes when I pressed "Play" button.
Please fix this bug in next release. Thanks.

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sbooth
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Re: Decibel Crashes if CUE File Contains Non-ASCII Character

Post by sbooth » Sat Apr 02, 2011 6:26 am

Could you either post or send me an example of a cue file that is causing the crash?

jerrypc
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Re: Decibel Crashes if CUE File Contains Non-ASCII Character

Post by jerrypc » Sat Apr 02, 2011 2:57 pm

Crash seems caused by an assertion failure. The following message is from crash report.
====
Application Specific Information:
Assertion failed: (bufferList->mNumberBuffers == mFormat.mChannelsPerFrame), function ReadAudio, file /Volumes/Home/sbooth/Development/SFBAudioEngine/Decoders/LoopableRegionDecoder.cpp, line 139.
====

An example of non-ASCII CUE file is also attached.
Attachments
Non-ASCII_CUE.zip
(659 Bytes) Downloaded 142 times

bacardi
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Re: Decibel Crashes if CUE File Contains Non-ASCII Character

Post by bacardi » Thu Apr 07, 2011 8:49 pm

I have the same issue, i'm not sure if it's the ASCII problem, but the symptoms are the same, i load a cue files just fine, select a track - crash right when i press play, but some .cue files are just fine, cheers

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sbooth
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Re: Decibel Crashes if CUE File Contains Non-ASCII Character

Post by sbooth » Sat Apr 09, 2011 3:53 am

I've found the problem and fixed it. It actually isn't related to the cue file itself, but the way audio is decoded for certain formats. I'll try to release 1.0.5 this weekend which will include the fix.

bacardi
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Re: Decibel Crashes if CUE File Contains Non-ASCII Character

Post by bacardi » Sat Apr 09, 2011 10:28 am

sbooth wrote:I've found the problem and fixed it. It actually isn't related to the cue file itself, but the way audio is decoded for certain formats. I'll try to release 1.0.5 this weekend which will include the fix.
Good news :)

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